@startuml
sprite $dlang [48x48/16] {
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000000004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000000
0000000005CDDDDDDDDDDDDDDDDDDDDDDDDDDC4000000000
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}


!define DEV_DLANG(_alias) ENTITY(rectangle,black,dlang,_alias,DEV DLANG)
!define DEV_DLANG(_alias, _label) ENTITY(rectangle,black,dlang,_label, _alias,DEV DLANG)
!define DEV_DLANG(_alias, _label, _shape) ENTITY(_shape,black,dlang,_label, _alias,DEV DLANG)
!define DEV_DLANG(_alias, _label, _shape, _color) ENTITY(_shape,_color,dlang,_label, _alias,DEV DLANG)
skinparam folderBackgroundColor<<DEV DLANG>> White
@enduml